void sprinit();
void flick_set();
void f_actset(sprite_status_lpl* pActwk, ini_pats* pFoffset, short initx, short inity, short iReverse, short iNormal, short max);
void star_set();
void s_actset(sprite_status_lpl* pActwk, ini_pats* pSoffset, short iD3, short iD5, short iD6, short i);
void ufo_set();
void eggman_set();
void metals_set();
void tails_set();
